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Caribbean Tales (solo Pirate Borg) - Episode 14

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The following is part 14 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! The Captain turned towards her companions.  Stay close to me, don't say anything unless I tell you to, and most importantly don't make eye contact with anyone on our way to Pedro: always look in front of you and stay focused. Do you understand? Sam and White exchanged a worried glance; out of the whole crew, they felt they were the least suitable for that task. Nonetheless, they both turned back to the Captain and nodded stiffly. - Bueno. Let's go then.  She pushed open the tavern's door with her shoulder and in that moment the stink coming from inside made Sam flinch. Had he not spent the last few days on The Shriek he might've fainted on the spot; White was suddenly as pale as his robe. But they didn...

Let's create a dungeon with Cairn 2e - part 3

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After creating a realm , a faction and a forest for my future Silksong-inspired duet campaign (I talked about how the idea came to be  here ) I've started creating a dungeon (The Abandoned Manor) that will be part of said forest using the procedure  included in Cairn 2e's Warden's Guide. You can find part 1 here  and part 2 here . We expanded the first 4 rooms of the dungeon last time, so let's continue from there. 5.  LORE .  Room type : 11, Kitchen /  Clue : 6, Leavings 6.  LORE .  Room type : 4, Cistern /  Clue : 18, Temperature 7.  LORE .  Room type : 14, Shrine /  Clue : 5, Footprints 8.  TRAP .  Trap : 1, Ages /  Trigger : 4, Disturbing  5. This room used to be the manor's dining room, where the cult partook in rituals to try to connect with the deceased by having one of them consuming a large quantity of the mushrooms found in forest area 2. Some remains of mushrooms are still present only on o...

Let's create a Red Borg character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with Red Borg , a Borg hack all about revolting against the capitalist fat cats. It's a bit bare bones, but very inspiring. I'll be using the Italian version of the game, which in this case is also the original one. Without further ado, let's get into it! 1. First of all, as usual, we roll for our  CLASS . There are 7 in the game, ranging from the Anarchist to the Cosmonaut and the Suffragette, so I'll roll a d8: 2,  Workaholic . This gives us higher starting HP and a range of possible starting weapons fitting a proletarian, as you'll see in a moment; 2. Next we roll for our  ABILITIES : - Strength : 11 => 0 - Agility : 11 => 0 - Presen...

Caribbean Tales (solo Pirate Borg) - Episode 13

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The following is part 13 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! A few days later they reached Havana. Sam was feeling almost physically sick at the idea of being in the den of the people who killed Catherine, but he kept repeating himself not all the Spanish could be blamed for the action of one ship, otherwise he'd have to answer for all the crimes the Royal Navy committed, which...were quite a few. Still, he wasn't happy about it. Once The Shriek was properly docked Captain Ramirez approached him.  Sam, I want you with me and White while we   go talk to Pedro. You need to change your clothes to do that, though. Sam blinked a couple of times, confused.  Why? The Armada and the Navy are allied now, so they might be more worried about a pirate than a British soldier. -Just bec...

Let's create a dungeon with Cairn 2e - part 2

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After creating a realm , a faction and a forest for my future Silksong-inspired duet campaign (I talked about how the idea came to be  here ) I've started creating a dungeon (The Abandoned Manor) that will be part of said forest using the procedure  included in Cairn 2e's Warden's Guide. You can find part 1 here . Let's continue! After rolling for the general characteristics of the dungeon and the factions inhabiting it, it's now time to roll for the actual dungeon rooms. 1. SPECIAL .  Special:  12, Pool / Feature : 9, Grows 2.  MONSTER .  Group : 18, Shape shifter /  Activity : 4, Fighting 3.  TRAP .  Trap : 10, Drops /  Trigger : 8, Interacting 4.  TRAP .  Trap : 14, Hypnotizes /  Trigger : 15, Speaking 5.  LORE .  Room type : 11, Kitchen /  Clue : 6, Leavings 6.  LORE .  Room type : 4, Cistern /  Clue : 18, Temperature 7.  LORE .  Room type : 14, Shrine /  Clue : 5, Footpri...

Let's create a Black Powder and Brimstone character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with Black Powder and Brimstone by Benjamin Tobitt , a Borg game full of gunpowder and witchery set in a fantasy version of Renaissance Germany. Reading online I've heard people complain about the editing of the book and some rules inconsistencies, but I'll be using the Italian version to create this character. Without further ado, let's get into it! 1. First of all we roll for our  CLASS AND SUBCLASS . This game has 5 classes with 3 subclasses each, so I'll roll a d5+d3: -Class , d5: 5, Practitioner (a Paladin-style character) - Subclass , d3: 3, Vow of Sustenance, who can prepare abundant meals for themselves and their party members (which give ...

Caribbean Tales (solo Pirate Borg) - Episode 12

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The following is part 12 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! They weren't kidding, in those days Sam had to work harder than he ever did while in the Navy. It felt different, though, because on his previous ship there was a strict hierarchical order and it was difficult to get along with your superiors, while on The Shriek everyone, captain included, was always willing to have a word with him or share a joke...as long as the Rules were followed. The voyage to Havana was mostly uneventful, save for one instance. One morning, shortly after dawn, Brother Bilge, who was on the crow's nest (he was surprisingly agile for his age), told Bones, who was at the helm at that time,  Watch out, there's a field of flotsam ahead of us, turn to port! The rest of the crew immediately wen...