Let's create a forest with Cairn 2e - part 2
It's time to return to the forest I created using Cairn 2e's Warden's Guide generator 3 weeks ago and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off. Area 4 (the hidden village popular with smugglers) is the den of a weretiger, Scratch, who is the "leader" of a group of smugglers. He's the only one permanently living there, but Scratch's Den is known amongst smugglers even from far away for being a neutral site for exchanges, where things will go well (because no one in their right mind would try to cheat while in the Den, or they'd immediately pay with their life). Only criminals know about the Den. The bandits are not welcome here (they're too loud and "rude" for Scratch). He doesn't know about the Elves. Hidden in area 5 (the rotting farmhouse with the bound creature) , always guarded by 3 bandits, is a Pegasus , chained to the floor and with ...