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Caribbean Tales (solo Pirate Borg) - Episode 11

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The following is part 11 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! Brother Bilge then turned to Sam and burst into a surprisingly loud laugh for a man his size.  You should see your face, mate! Le me explain: this is something we do every time   someone joins the crew; we bet about their reaction when they first see The Shriek, and the winners get to do only half work on the ship for a week at the expense of the losers. It's fun! You'll try it next time. -When did you even have time to do the bets?  Sam asked, dumbfounded. We were together the whole time! Bilge chuckled.  Oh, most of the crew already did when we were first talking. I added mine while you were talking to White. Sam turned to the robed man: What did you bet? -Oh, I never take part in this activity , replie...

Let's create a forest with Cairn 2e - part 4

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It's time to return to the forest I created using Cairn 2e's Warden's Guide generator a few weeks ago  and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off. In area 9 ( the hut with legs which is also a thieves' camp ) there's a bandit hideout on top of a platform elevated from the ground by four wooden poles and they always have a lookout, so a direct approach has very little chances of success. Attentive characters, though, will notice that a few of the trees around the hut protrude their branches very close to it, giving them another option. The bandit leader,  Neria  (she/her), is usually in the hut, together with 3/4 more bandits. Let's flesh her out a bit using  Cairn 2e's NPC tables , where I already got her name: - Name , d20: 17, Neria - Quirk , d20: 2, Bald - Background , d20: 14, Mystic - Goal , d20: 18, Survival - Virtue , d20: 5, Disciplined - Vice , d20: 2...

Let's create a Mork Manual character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with  Mork Manual by Rodney Rickrode , a Borg hack that keeps the iconic Mork Borg style but is closer to the classic fantasy of games like B/X, of which it retains the race-as-class. Without further ado, let's get into it! 1. First of all let's roll for our CLASS , d10: 3, Fallen  (basically an Elf), a character who has a bonus on reaction rolls made against creatures you haven't met before and is immune to diseases, poisons and old age (among other things); 2. Next let's determine our ABILITIES , for which this game offers an alternative to the usual Borgs: d4-d4 x4, to be assigned as you wish and then modified by the class (in our ca...

Caribbean Tales (solo Pirate Borg) - Episode 10

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The following is part 10 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! White closed his eyes and muttered what sounded like a prayer before replying  May she rest in peace. Did you have a chance to visit her village before ending up here? -I did, yes , replied Sam.  We went there a couple of days after the attack. I got there just in time to see her body before they burned her and the rest of the victims to make sure they won't come back as undead. White nodded gravely.  It's sad we are forced to do this, but at least it lets our beloved to be free from this world. -...or so they say,  Sam muttered   whille making eye contact with Catherine's dark eyes; he then immediately continued to prevent questions . Anyway, once I got there I asked my captain to help me find those wh...

Let's create a forest with Cairn 2e - part 3

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It's time to return to the forest I created using Cairn 2e's Warden's Guide generator a few weeks ago  and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off.   In area 2 ( the toxic spores area with watchful dead ), deep within a field of rotten mushrooms is hidden a Mirror, a magical artifact that allows communication with deceased people...at a cost: whoever uses it becomes the new guardian of the Mirror (a wight). Stepping on the mushrooms requires a successful save (STR in Cairn, CON in D&D and the like) to prevent being poisoned for 24 hours; submerging oneself in running water cures the poison [A river should be added in some other part of the forest, to offer a way to get rid of the poison]. The wight will attack anyone that touches the Mirror which, to be used, has to be in a place where "the Veil between worlds is thin" (area 3). The Elves know all this (it's an El...

Let's create a Dukk Borg character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with  Dukk Borg  by Gem Room Games, a Ducktales-inspired Borg game. Once I found out about it, I  had  to try it, so...let's begin! 1. First of all, let's roll for our  CLASS , d4: 4,  The Devotee  (a young member of the clan with a passion for adventure...basically the nephews); 2. Next we roll for our  ABILITIES , 3d6 each in order (as usual) adjusted by our class' modifier: - Agility : 12+1=13 => +1 - Presence  8 => -1 (but the DR for all PRES tests is reduced by 2) - Strength  10-2=8 => -1 - Tuffness  12 => 0; 3. Our class gives us a few  EXTRA rolls to make: - Favorite color , d4: 4, Pink; -...

Caribbean Tales (solo Pirate Borg) - Episode 9

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The following is part 9 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! -You're a religious man, then?  Sam asked the robed man.  Despite everything the Dark Caribbean has to offer? -Yes, I am , he replied.  In fact, I am...or rather, I used to be a pastor, back in the Netherlands. -You're not anymore? -Sadly not, but it wasn't my decision. As you've seen earlier, I possess an...unusual connection with the Lord. I am capable of asking him questions and receiving proper answers, even though sometimes they are a bit...cryptic. -Wow, that's incredible! Though not unusual, on this side of the Ocean. -Exactly. Back in my homeland, though, it was almost unheard of, and that led to me losing my position and having to escape to these lands to avoid a...fiery demise. Long story short...