Posts

I made a MÖRK BORG class!

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This week I'm here to share some exciting news: as the title says, I made a MÖRK BORG class! Wimpish Trainer is a Pokémon-inspired class, where you stay away from the front line and let your monster fight for you. During character creation you roll a d4 to establish the way you tame monsters (from bones of a mesmer to burn marks on your body, including a Zelda reference) and a d4 to find out your starting monster, which are obviously inspired by the first generation starters. Your monster will not live forever though...it will probably die pretty fast, if you're not careful. What to do next then? Luckily, this class includes a mechanic to tame new monsters (any monster you encounter on your adventures), which becomes easier as the monster's HP decreases. Gotta catch'em...can I even say that? I've been working on this for a while before deciding it was good enough to publish it (in my opinion, at least), and in the meantime I've run into something that comes fro...

Let's create a forest with Cairn 2e - part 1

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It's been a while, but this week I'm returning to Cairn 2e's Warden's Guide, specifically to its  forest generator , to create a a forest to use in the Silksong-inspired 5e Duet campaign I'm preparing for my wife (I'll actually start it, eventually! But for now I'm alternating various different games already). 1. We start by rolling for the  FOREST DESCRIPTION , 2d20: 4,  Dying  and 19,  Sunlit ; 2. Next we need to establish the  SPIRIT OF THE FOREST , 2d20 again: -  Virtue : 5, Cultivating ; -  Vice : 16,  Prideful; 3. Now we need to find out the  FOREST AGENDA , rolling, you guessed it, 2d20: - Goal : 2,  Awakening ; -  Obstacle : 19,  Vulnerability ; 4. The next step is to roll a few d6s on a sheet of paper to generate the  POINTS OF INTEREST (POIs)  of the forest, numbering them and assigning a type to each of them based on the number rolled (each type then has 2 d20 tables to characterize them). Let's see wh...

Let's create a MÖRK DÖD character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with MÖRK DÖD by Sunzenaut , a "Brutal Death Metal Chainsaw & Sorcery TTRPG" set in the same Dying Lands as Mork Borg, but with oil, industry and a lot of brutality! The horde rules are one of my favorite things of this game, something I'll probably port into other Borg games. Anyway, without further ado, let's begin! 1. Let's start by rolling our  CLASS , d6: 2,  Bonesaw Surgeon , which gives us  Bonesaw Surgery : Heal d6 HP to yourself or someone else. On a 6 you heal 6 HP, on a 1, the injured limb is amputated dealing d6 damage instead (if the surgery is to repair a vital organ or critical wound, the result of 1 is instant death instea...

Caribbean Tales (solo Pirate Borg) - Episode 7

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The following is part 7 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! -Not yet a man covered in tattoos replied without stopping. - Did any of the skeletons turn to ASH?  asked the woman with the eye patch, raising her head to look out of the hole. -I didn't tell you to stop digging said the Captain with a sigh.  We'll take a look around, and if we find any you can have a dose when you find the treasure . - Thank you Captain!  She resumed her digging with renewed vigor, humming a song to give herself and the others the rhythm. Now that he was looking at her more carefully, Sam could notice the signs, sunken eye sockets and darkened lips. That woman was addicted to ASH, the powdered remains of the undead. Sam had seen many people having the time of their life with it, but even more...

Dice Roulette, an in-game gambling game

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A while ago I had an idea for a gambling game to add to my TTRPG games: Dice Roulette. Initially I was thinking of using 3d6 to roll it, but I almost immediately switched to d66 to have 36 possible results. So far I've used it in a Pirate Borg campaign I'm running (because modern roulettes have been around since early 1700s in France, I checked, so it would make sense for pirates in the Dark Caribbean to know them), but there's nothing stopping you from using it in any game, fantasy or not. Anyway, enough with the preamble, let's get to the game!   You're going to take two d6 of different colors, one for the tens and the other for the last digit, and ask the players to place their bets before rolling. There are 3 times of bets that can be placed: 1.  High or Low : guessing which of die color will be higher (winning their bet x 3); 2.  Even or Odd : guessing whether the last digit will be...well, even or odd (winning their bet x 2); 3.  Exact Number : guessing the to...

Let's create a Pirate Borg chicken!

This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with a new Pirate Borg character (since the first one I created, Samuel Robert Thomas , is already busy in his own adventure ), but to give it a twist it'll be a character from one of the optional classes, Tall Tale! These can range from a Merfolk (with a fish-like lower half), an Aquatic Mutant ("an abominable union between man and the sea") or a Sentient Animal (which is self-explanatory). Without further ado, let's begin!  1. Let's start with finding our  CLASS , d6: 6,  Sentient Animal , so we have another roll to determine which animal we are, d6: 1,  Foul Fowl : a demonic chicken with the ability of one random relic and one random ritua...

Caribbean Tales (solo Pirate Borg) - Episode 6

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The following is part 6 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! There wasn't much of a choice, therefore Sam grabbed his boarding axe and stepped forward; in that moment Catherine, whom he had forgotten about for a bit, reappeared right beside the skeleton he was about to attack. He panicked and swung his axe around as if to swat away a fly, eventually hitting the skull; he barely made a denti into it, though. The skeleton tried to swing its knife towards Sam, but he was ready: a quick sidestep and he immediately saw an opening to strike back...only for the axe to get stuck between the ribs! The situation looked dire, but he somehow managed to free his weapon and take a step back. [This last bit is me rolling a nat 20 on defense, giving me a free attack, where I rolled a nat 1, imme...