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Let's create a forest with Cairn 2e - part 3

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It's time to return to the forest I created using Cairn 2e's Warden's Guide generator a few weeks ago  and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off.   In area 2 ( the toxic spores area with watchful dead ), deep within a field of rotten mushrooms is hidden a Mirror, a magical artifact that allows communication with deceased people...at a cost: whoever uses it becomes the new guardian of the Mirror (a wight). Stepping on the mushrooms requires a successful save (STR in Cairn, CON in D&D and the like) to prevent being poisoned for 24 hours; submerging oneself in running water cures the poison [A river should be added in some other part of the forest, to offer a way to get rid of the poison]. The wight will attack anyone that touches the Mirror which, to be used, has to be in a place where "the Veil between worlds is thin" (area 3). The Elves know all this (it's an El...

Let's create a Dukk Borg character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with  Dukk Borg  by Gem Room Games, a Ducktales-inspired Borg game. Once I found out about it, I  had  to try it, so...let's begin! 1. First of all, let's roll for our  CLASS , d4: 4,  The Devotee  (a young member of the clan with a passion for adventure...basically the nephews); 2. Next we roll for our  ABILITIES , 3d6 each in order (as usual) adjusted by our class' modifier: - Agility : 12+1=13 => +1 - Presence  8 => -1 (but the DR for all PRES tests is reduced by 2) - Strength  10-2=8 => -1 - Tuffness  12 => 0; 3. Our class gives us a few  EXTRA rolls to make: - Favorite color , d4: 4, Pink; -...

Caribbean Tales (solo Pirate Borg) - Episode 9

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The following is part 9 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! -You're a religious man, then?  Sam asked the robed man.  Despite everything the Dark Caribbean has to offer? -Yes, I am , he replied.  In fact, I am...or rather, I used to be a pastor, back in the Netherlands. -You're not anymore? -Sadly not, but it wasn't my decision. As you've seen earlier, I possess an...unusual connection with the Lord. I am capable of asking him questions and receiving proper answers, even though sometimes they are a bit...cryptic. -Wow, that's incredible! Though not unusual, on this side of the Ocean. -Exactly. Back in my homeland, though, it was almost unheard of, and that led to me losing my position and having to escape to these lands to avoid a...fiery demise. Long story short...

Let's create a forest with Cairn 2e - part 2

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It's time to return to the forest I created using Cairn 2e's Warden's Guide generator 3 weeks ago  and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off. Area 4 (the hidden village popular with smugglers)  is the den of a weretiger, Scratch, who is the "leader" of a group of smugglers. He's the only one permanently living there, but Scratch's Den  is known amongst smugglers even from far away for being a neutral site for exchanges, where things will go well (because no one in their right mind would try to cheat while in the Den, or they'd immediately pay with their life). Only criminals know about the Den. The bandits are not welcome here (they're too loud and "rude" for Scratch). He doesn't know about the Elves. Hidden in area 5  (the rotting farmhouse with the bound creature) , always guarded by 3 bandits, is a  Pegasus , chained to the floor and with ...

Let's create an Orc Borg character!

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This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game. This time we're going with  Orc Borg  by Grant Howitt, a Borg hack set in a spaceship full of orcs whose dungeons are floating in space and sometimes randomly crash into said spaceship. The concept alone sold me on it! As it has happened other times, I'll be using the Italian version of the game for this character creation, so some table results may vary here and there. Now, without further ado, let's begin! 1. First of all, let's pick our  CLASS : in this game you can only be an Orc or an Orcborg, so I chose to go  Orc Borg  to see more of what the game has to offer; 2. Now it's time to roll our  ABILITIES , which this game allows to assign after rolling (as ...

Caribbean Tales (solo Pirate Borg) - Episode 8

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The following is part 8 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . You can start with episode 1 here . Let's dive right in! Ramirez almost growled as she spat on the ground.  Let's bring it back to the ship. Pedro will have a lot of explaining to do. No one dared to reply to that. Sea Whale grabbed the chest with both hands, lifted it as if it weighed nothing and everyone began the walk back following the Captain; Ophelia, whose mind had not returned home yet, had her hand taken by Bilge and started meekly following him. Sam had the feeling this was a recurring task for the old man. During the walk back to the ship the tension was so heavy they were all hunched over, barely speaking to each other. The jungle was still eerily silent, although now it felt more as if it was matching their mood. After a few minutes Ophelia seemed to return from ...

I made a MÖRK BORG class!

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This week I'm here to share some exciting news: as the title says, I made a MÖRK BORG class! Wimpish Trainer is a Pokémon-inspired class, where you stay away from the front line and let your monster fight for you. During character creation you roll a d4 to establish the way you tame monsters (from bones of a mesmer to burn marks on your body, including a Zelda reference) and a d4 to find out your starting monster, which are obviously inspired by the first generation starters. Your monster will not live forever though...it will probably die pretty fast, if you're not careful. What to do next then? Luckily, this class includes a mechanic to tame new monsters (any monster you encounter on your adventures), which becomes easier as the monster's HP decreases. Gotta catch'em...can I even say that? I've been working on this for a while before deciding it was good enough to publish it (in my opinion, at least), and in the meantime I've run into something that comes fro...