Let's create a Black Powder and Brimstone character!
This week I'll continue my character creation series, continuing the series of Borg-like games characters made for a future project of mine. These will be alternating with other kinds of posts, like my solo campaigns recaps and some gameable content coming from my Duet Pirate Borg home game.
This time we're going with Black Powder and Brimstone by Benjamin Tobitt, a Borg game full of gunpowder and witchery set in a fantasy version of Renaissance Germany. Reading online I've heard people complain about the editing of the book and some rules inconsistencies, but I'll be using the Italian version to create this character. Without further ado, let's get into it!
1. First of all we roll for our CLASS AND SUBCLASS. This game has 5 classes with 3 subclasses each, so I'll roll a d5+d3:
-Class, d5: 5, Practitioner (a Paladin-style character)
-Subclass, d3: 3, Vow of Sustenance, who can prepare abundant meals for themselves and their party members (which give boons to many rolls) and stun their opponents with a well-placed pan strike...so basically Samwise Gamgee.
-You have a secret, d6: 3, Deep down you lost your faith. But you keep going;
2. Next we determine our ABILITIES, including the modifiers given by our class:
-Strength 11+1=12 => 0
-Agility 6-1=5 => -2
-Presence 5-1=4 => -3
-Toughness17+1=18 => +3
3. Now we roll a few more STARTING THINGS for our character:
-HP, TOU+d12=3+8 => 11
-Starting gold, d6x10 => 10gp
-Devil's Luck: 3. This mechanic works a bit different in this game. Each PC, independently of its class, received 3 DL points per day at dawn and can spend one to reduce the DR by 2 before rolling a test OR to activate a Dark Power, which grants the other usual effects of this kind of mechanic but with an added risk: upon activating a Dark Power the PC rolls a d6, triggering a mutation (randomly rolled from a d20 table) on a 1. An interesting and unusual take.
4. It's now time to determine our STARTING GEAR, which is partially given equal to all PCs and partially granted by the subclass in this game:
-Basic gear: Saddlebag, water+rations for 3 days, sleeping bag, flint and steel, 15m of rope, 2 torches
-Subclass gear: 8 rations+2 wineskins of water, box of salt, pot, pan, kitchen knife+spoon, enough bowls for the rest of the party, a precious stock of herbs and spices
-Weapon, it's usually picked but I'll roll a d10 for a melee weapon: 9, spiked whip (d4 + on a hit with 14+ the target is captured and must pass a DR14 STR test to break free)
5. Next we roll on a few OPTIONAL TABLES to flesh out our character:
-Our character is, d10: 1, Shady
-Wishes, d10: 9, To write a book [a cook book maybe?]
-Weak poin, d10: 8, Tormented [because of their faith loss, it makes sense]
-Extra ability, d20: 8, Sailing [this gives us +2 to relevant tests, basically a proficiency]
-Passion, d20: 8, Food and drinks [definitely appropriate for their subclass]
-Physical characteristic, d20: 14, Golden teeth.
6. Lastly, we need a NAME for our character. There's no name table for PCs in the book, but there is one for NPCs, so let's use that one, d20: 13, Reinhilde.
And here we are! The setting of this game is very interesting, and the subclass + optional tables really helped me figure out who this character is and what they want. It'll be an interesting one to play, for sure!
This is all for this week, see you next Sunday for my next post!

Comments
Post a Comment