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Showing posts with the label Mapmaking

Let's build a realm with Cairn 2e!

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This week I'm going to create a Realm for my future Silksong-inspired Duet campaign, which was the subject of last week's post . To do so, I'm going to use Cairn 2e's Warden's Guide procedure , which seems very promising. Let's dive right in! First off, we are going to roll for the  PEOPLE  who live in this region, for which we have 2 tables,  Culture  and  Resources ; we roll 2d20 for each: -  Culture : Character : 3, Curious; Ambition : 10, Knowledge; -  Resources :  Abundance : 18, Water;  Scarcity : 2, Fuel. So the inhabitants of this region are interested in gathering knowledge, and the fuel could be wood...but I want forests in there; maybe it's a crime to recklessly cut trees, and gathering wood is strictly regulated, because the forests are sacred, or something. Next we go to the  MAPMAKING  phase: first we roll 1d6 to decide the number of landmarks present in the region: 3. I might add more later, but for now let's see wha...

Alone (Together) on a Map

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This week's post is about a new game! (at least for me) A few days ago me and my partner, while planning what to do next in our GMless 5e campaign Peace and Redemption (here's the links to the recaps of session 1 and sessions 2 & 3 ) we were talking about the fact that our characters had just reached the "wild" half of the continent, Utrad, and so far the only thing we knew about said continent was that it was big and populated by wandering tribes of various kinds of humanoids, and a couple of landmarks that came up when we first made the map, and that was it. We could've let the dice and the fate chart decide stuff on the spot during the sessions, but my partner espressed the wish to flesh the area a bit more a bit before diving into it, and that's when I had the idea. Recently I started planning (although I have not started it yet) an idea about playing a series of solo games where I would first create a world, then put some landmarks in it, then create...