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Showing posts with the label Factions

Let's create a faction with Cairn 2e!

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This week I'm going to create a faction for my future Silksong-inspired Duet campaign, which was the subject of this post  and for which I created a Realm in last week's post . Just like I did for the Realm, I'm going to use Cairn 2e's Warden's Guide procedure  to do so. Let's begin!   1. First of all, let's roll 2d20 to establish the  FACTION TYPES : -  Type : 15, Revolutionaries; -  Agent : 10, Laborer. We have a working class faction already, and the two results work well together. Nice! 2. Next we roll 2d20 again for the  FACTION TRAITS : -  Trait 1 : 12, Keen; -  Trait 2 : 5, Corrupt. Ok, so they're very passionate about their cause, but corruption poisons their ranks. A story as old as time. 3. Now we roll for the  FACTION ADVANTAGES . First we roll 1d20 to establish the number of Advantages this faction has between 1 and 4: 1, so it has 1 Advantage; now let's roll 1d20 again to discover which one it is: 16, Resources. Since ...