Posts

Showing posts with the label Writing

I made a MÖRK BORG class!

Image
This week I'm here to share some exciting news: as the title says, I made a MÖRK BORG class! Wimpish Trainer is a Pokémon-inspired class, where you stay away from the front line and let your monster fight for you. During character creation you roll a d4 to establish the way you tame monsters (from bones of a mesmer to burn marks on your body, including a Zelda reference) and a d4 to find out your starting monster, which are obviously inspired by the first generation starters. Your monster will not live forever though...it will probably die pretty fast, if you're not careful. What to do next then? Luckily, this class includes a mechanic to tame new monsters (any monster you encounter on your adventures), which becomes easier as the monster's HP decreases. Gotta catch'em...can I even say that? I've been working on this for a while before deciding it was good enough to publish it (in my opinion, at least), and in the meantime I've run into something that comes fro...

My first steps into TTRPG design - part 3

This week's post is part 3 of the mini series about my new TTRPG design ideas inspired by the Mork Borg universe (see part 1  and part 2 ). My third and (for now) last idea is not a game system, but rather a supplement: the working title for now is Mork Wars . Inspired by  Grinding the MMORKG , a Cy_Borg supplement I recently found that aims to mash together Mork Borg and Cy_Borg (including a guide on how to convert characters between the two systems), this supplement aims to do something similar, but in a bigger scope: allowing a Cy_Borg campaign to include one-shots of any other Borg-inspired game while still being in the same campaign. Admittedly, as of right now I'm still waiting for my copy of Cy_Borg, which will arrive on my birthday (December 6th, almost there!) and only then I will define better this idea and properly write it down, but for now the gist is: instead Cy there is a VR game that is attracting a lot of attention lately, where you pay some credits to play as...

My first steps into TTRPG design - part 2

This post is a follow-up to the one I wrote last week  about my new TTRPG design idea inspired by Mork Borg, Bronze Borg. This time I'm going to write about the second idea I came up with recently, with the same purpose as the first one: to keep myself accountable and make sure I continue working on this. This second project is called (for now) Steam Borg  and, as the name suggests, it's a steampunk version of Mork Borg. Steampunk has always been a genre that fascinated me (although I've not ready many books about it, I should correct this! If you have suggestions, please send them my way) and it's what got me interested in the Eberron setting in D&D in the first place, before discovering that it's not actually a steampunk setting; it's still my favorite "official" D&D setting, though. My ideas for Steam Borg are all still works in progress, but so far my idea is a world where steam research has brought a lot of progress, but ended up ruining t...

My first steps into TTRPG design - part 1

As someone who enjoys running games and is interested by the OSR, it was only a matter of time before I got the idea of creating my own system. Let's face it, the DIY nature of the old-school games makes game design the natural follow-up. This didn't start now, for a while I've been writing down what elements of the different games I liked the most, with the vague idea of someday putting them together to make my personal heartbreaker, and I'm sure I'm not alone in this. But then Mork Borg happened. Or rather Pirate Borg, to be precise. I've been aware of the Borg games for a while, but never pulled the trigger because the aesthetics, while cool, seemed a bit..."much" to me; I'm not too much of a fan of grimdark and excessively violent imagery. But I was interested. When I finally got the Pirate Borg book I was instantly hooked, as I mentioned in my character creation post ; and the process was so quick, so easy and yet so evocative that I immediate...

Onegeon - Recipe for a Detour

This week's post is my entry into the Onegeon Jam , which was created by Cats Have No Lord  after he published his Onegeon Manifesto  on his website. As soon as I saw the post on Bluesky, I knew I had to participate. I've been drafting ideas for adventures and even a whole setting lately, but I've not posted anything finished in quite a while. This is the perfect chance to change that. In short, the idea is to write a single room of a dungeon that is interesting enough to make the reader want to slot it into a dungeon they're running. Simple and effective.  In the Manifesto, when it came to possibilities of what to put in the room, one of the options is "a weird little freak living there", and that immediately caught my attention. I thought about it a little to flesh it out (but not too much, I want it to be generic enough that it can fit into any world) and came up with this: As soon as a PC touches the door to this room, it slowly opens itself, only darkness...

A Feline Adventure

Thursday was my partner's birthday, and since for my birthday she DM'd a 1-on-1 D&D 5e session for me (her first time DMing, and it was amazing) with an adventure she created for the occasion, I decided to return the favor. First of all I had to come up with an idea, something that I knew she'd like - and it didn't take me long for the word CATS to pop up in my mind; it was going to be an adventure focused on cats...no, better, I'd make her play as a cat! What system to use, though?  Multiple options seemed suitable: something rules-light like FATE, Tricube Tales, or something already cat-focused like Armakitten and Be like a cat, which I would've had to learn...but as I was trying to decide, I realized that she's always played 5e so far and I am the one more interested in trying new systems, so doing something like that would be more of a gift to me than to her. Better to stick with 5e then; everyone always hacks it in a million different ways anyway...

Index (card) your TTRPG

 Lately I've gotten back to an old project of mine, which I started about 10/15 years ago (and stopped working on a few years later), which is writing a fantasy novel. Now that I've restarted it I've been trying a new system to organize my notes, especially about worldbuilding: instead of filling a bunch of notebooks of random ideas in the order they come out of my head (I've always been a fan of a more analogue approach to writing, it helps me focus better) I've been trying a method I found online, used by many authors, one of which is Ryan Holiday, who explains it in this video : before starting to write even the first chapter, take a bunch of index cards and write down your ideas, putting a header or topic in the top right, so you can store them and, when the time comes to actually start writing, you can just pick up the notes you prepared and use those. Why do I bring this up in my TTRPG blog? Because this system could very easily be used for many TTRPG-related ...