My first steps into TTRPG design - part 3

This week's post is part 3 of the mini series about my new TTRPG design ideas inspired by the Mork Borg universe (see part 1 and part 2).
My third and (for now) last idea is not a game system, but rather a supplement: the working title for now is Mork Wars.

Inspired by Grinding the MMORKG, a Cy_Borg supplement I recently found that aims to mash together Mork Borg and Cy_Borg (including a guide on how to convert characters between the two systems), this supplement aims to do something similar, but in a bigger scope: allowing a Cy_Borg campaign to include one-shots of any other Borg-inspired game while still being in the same campaign.

Admittedly, as of right now I'm still waiting for my copy of Cy_Borg, which will arrive on my birthday (December 6th, almost there!) and only then I will define better this idea and properly write it down, but for now the gist is: instead Cy there is a VR game that is attracting a lot of attention lately, where you pay some credits to play as a character in a fictional world, with the chance of winning more money depending on how well you score in the game.
In practice, this would mean the players choosing from a list of Borg games available to the Referee (or randomly rolling on a table) and playing a one-shot of that other game with randomly generated characters while still being part of the main Cy_Borg campaign. Should their character die (a likely occurrence in any Borg game) the player could just pay the credits to play again and immediately get another random character, with no need to give an in-game explanation other than "Do you pay the extra credits? OK, you respawn immediately." Should the players get to the end of the one-shot they'd receive credits in proportion to their in-game earnings. 

This base idea, which would be useful also in case of a player missing a session and the rest of the party not wanting to do anything specific without them, could be further expanded: glitches and cheat codes for the games might exist, for example allowing a player to be a Pirate with a musket in a Mork Borg scenario, or starting a game with better stats or some feats gotten after gaining experience already from the start, and such cheat codes might be known only to some hacker, and an adventure in Cy_Borg could be to find that hacker and either convince him to share the codes or stealing them from him. This can open up a lot of possibilities! 

As I said before, this is just an idea for now, and it will probably take me a while (and properly reading through/playing some Cy_Borg before I fully develop it), but I feel inspired to make it, and will work on it in the near future, together with the other ideas I presented in this series and more that keep popping up in my head; if you have thoughts or comments about it, I'm all ears!

This is all for this week, see you next Sunday for my next post!

May your dice never betray you,
Kirhon

Comments

Popular posts from this blog

The Fellow Manifesto

Let's create a monster in Cairn 2e!

My first solo session - Basic Fantasy RPG