My first steps into TTRPG design - part 2

This post is a follow-up to the one I wrote last week about my new TTRPG design idea inspired by Mork Borg, Bronze Borg.
This time I'm going to write about the second idea I came up with recently, with the same purpose as the first one: to keep myself accountable and make sure I continue working on this.

This second project is called (for now) Steam Borg and, as the name suggests, it's a steampunk version of Mork Borg. Steampunk has always been a genre that fascinated me (although I've not ready many books about it, I should correct this! If you have suggestions, please send them my way) and it's what got me interested in the Eberron setting in D&D in the first place, before discovering that it's not actually a steampunk setting; it's still my favorite "official" D&D setting, though.

My ideas for Steam Borg are all still works in progress, but so far my idea is a world where steam research has brought a lot of progress, but ended up ruining the environment so much that it caused the steam itself to invade good chunks of the world (almost gaining sentience maybe? I'm not sure yet), therefore forcing a stop on all steam-related research.
The world is filled with "Steam Banks", which are dangerous to enter but can hold rewards or precious knowledge (this world's version of dungeons, basically). Characters will make a roll to not be affected negatively when entering one, with some classes having bonuses (or maluses) related to entering or being inside a Steam Bank.

The classes I've come up so far are:
Hollowed Automaton, whose internal gears have mostly been sold for scraps after research has been banned, who are kept alive by sheer force of will to enact their petty revenge;
Fumigated Worker, who have spent their life (and their health) working in factories for miserable wages and have now found themself out of a job;
Self-Experimented, scientists gone mad after their research has been halted who have continued doing it on the only subjects available...themselves;
Scrap Rat, desperate people who have to dig through junkyards hoping to find scraps to sell to survive;
Mechanic Surgeon, the best at fixing creatures, be it people or automatons...as long as they don't mix them up;
Scalded Channeler, Druid-like people who tried to warn the world but were never believed until it was too late; they're able to commune with the Steam, channeling it to unleash powerful powers, but at the cost of their health: part of their skin is permanently burned.

Each of these classes will have a d6 table of things to make them special, such as the Self-Experimented having a body part replaced by a machine, or the Mechanic Surgeon having a favorite tool to operate with. As I said, it is a work in progress, things will most likely change and evolve, but this is where I'm at so far.

Next week I'll tell you about the third idea I had in the recent weeks, which is still Mork Borg related, but not a full game like these first two. If you have opinions or ideas about what I wrote here, please let me know!

This is all for this week, see you next Sunday for my next post!

May your dice never betray you,
Kirhon

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