Let's create a forest with Cairn 2e - part 4
It's time to return to the forest I created using Cairn 2e's Warden's Guide generator a few weeks ago and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off.
In area 9 (the hut with legs which is also a thieves' camp)
there's a bandit hideout on top of a platform elevated from the ground
by four wooden poles and they always have a lookout, so a direct
approach has very little chances of success. Attentive characters,
though, will notice that a few of the trees around the hut protrude
their branches very close to it, giving them another option.
The bandit leader, Neria (she/her), is usually in the hut, together with 3/4 more bandits. Let's flesh her out a bit using Cairn 2e's NPC tables, where I already got her name:
-Name, d20: 17, Neria
-Quirk, d20: 2, Bald
-Background, d20: 14, Mystic
-Goal, d20: 18, Survival
-Virtue, d20: 5, Disciplined
-Vice, d20: 20, Xenophobic
Neria is a former military/guard who left once her force started accepting non-Humans. She shaved her head bald and has her left arm covered in intricate tattoos due to her religious belief (tied to her xenophobia). Her men don't necessarily share her belief, but she's effective and they've been successful since joining her.
[I considered her religious belief giving her some kind of magic power, but then decided against it]
Area 1 (the spiked pit with trees that grow from bones), our entrance, presents a path that leads into the forest and is flanked by an ominous sight: skeletal trees that appear to be made of bones appear every now and then, with normal trees between them. The skeletal trees are 4 on the left and 5 on the right (one per former warden of the Mirror) and, should a character approach one of them carelessly, a pair of skeletal hands will appear from beneath the ground and pull the victim into a cubic 10ft deep hole. That will cause 1d6 falling damage (with a DEX save to avoid it, maybe?) and the victim will find themselves face to face with a skeleton.
[Honestly, this trap could work in many different scenarios, including but not limited to Pirate Borg. Feel free to use it in your games!]
Ok, our forest is complete now, except for the abandoned mansion dungeon, which I will try to make soon. Stay tuned to find out how it'll turn out!
This is all for this week, see you next Sunday for my next post!

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