Let's create a forest with Cairn 2e - part 2

It's time to return to the forest I created using Cairn 2e's Warden's Guide generator 3 weeks ago and continue to expand it, weaving the various results together to make it interesting to play in. Let's continue where we left off.

Area 4 (the hidden village popular with smugglers) is the den of a weretiger, Scratch, who is the "leader" of a group of smugglers. He's the only one permanently living there, but Scratch's Den is known amongst smugglers even from far away for being a neutral site for exchanges, where things will go well (because no one in their right mind would try to cheat while in the Den, or they'd immediately pay with their life). Only criminals know about the Den. The bandits are not welcome here (they're too loud and "rude" for Scratch). He doesn't know about the Elves.

Hidden in area 5 (the rotting farmhouse with the bound creature), always guarded by 3 bandits, is a Pegasus, chained to the floor and with another chain around its body, blocking its wings. It had come to see Sprinkle the Pixie, but the bandits caught him and are using him as blackmail to force Sprinkle to give them the pixie dust that allows them to travel through the forest undisturbed.

Area 6 (the pixie being tortured) presents a clearing with a giant hollowed tree in the center, always bathed in sunlight during the day and moonlight during the night; this is Sprinkle's house. She'll always be here, and there's a 4-in-6 chance of 2 bandits being here forcing her to give them pixie dust "or else you know what'll happen...". If the bandits are not there she'll stay hidden and cast Detect Thoughts (or its equivalent in the game you're running) on the newcomers, asking for help if she sees a good soul (or after being saved from the bandits). Her dust allows creatures to be undetected by the undead in areas 2 & 3.

In area 7 (the neglected shrine with realistic toy soldiers), which is covered in moss, lies a little stone shrine to a forgotten Elven deity. The deserters built it many years ago, placing little figurines of themselves carved in wood in front of it. They stopped visiting it a long time ago, but its magic persists: those who respect it (for example by kneeling, praying or cleaning it) add 1d4 to every d20 roll for an hour, while those who disrespect it in any way are cursed, subtracting 1d4 from every d20 roll for an hour. One of the figurines has fallen on its side, putting it back up is another way to gain the blessing.
On top of the shrine the phrase "Watch over our path" is carved in stone in Elvish, which in this world is a dead language (if using it in a different setting, it could be an ancient dialect which is hard to decipher).

There are more areas to develop, so there'll be a part 3, once again in 3 weeks. Stay tuned! 

This is all for this week, see you next Sunday for my next post!

May your dice never betray you,
Kirhon

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