Dice Roulette, an in-game gambling game

A while ago I had an idea for a gambling game to add to my TTRPG games: Dice Roulette. Initially I was thinking of using 3d6 to roll it, but I almost immediately switched to d66 to have 36 possible results.

So far I've used it in a Pirate Borg campaign I'm running (because modern roulettes have been around since early 1700s in France, I checked, so it would make sense for pirates in the Dark Caribbean to know them), but there's nothing stopping you from using it in any game, fantasy or not.

Anyway, enough with the preamble, let's get to the game!

 

You're going to take two d6 of different colors, one for the tens and the other for the last digit, and ask the players to place their bets before rolling. There are 3 times of bets that can be placed:
1. High or Low: guessing which of die color will be higher (winning their bet x 3);
2. Even or Odd: guessing whether the last digit will be...well, even or odd (winning their bet x 2);
3. Exact Number: guessing the total result of the roll (winning their bet x 10).

That's it, quite simple and easy to plug into any game. You could have NPCs challenging PCs at the game for money, or maybe for information they might need.

A short article this week, but sometimes an idea doesn't need too many words to be conveyed.

This is all for this week, see you next Sunday for my next post!

May your dice never betray you,
Kirhon

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