The business of raising the dead
It's a common thing in OSR games (and also mentioned in multiple TSR rulebooks, if I'm not mistaken) to have churches in major towns always having a cleric/priest with the Raise Dead spell, ready to bring back to life adventurers that passed away while "working", for a price obviously. It helps to lower the lethality of old-school games and is also a chance to give story hooks, because if the party doesn't have the money to immediately get the resurrection, the church might ask them to complete a service for them in exchange (immediately or in the future, as in "When we'll need you, we'll call you"). But why not expand on this?
But why stop there? The priests (or their followers/advertisers) might even offer some form of "insurance" to adventurers about to explore some place known for being particularly dangerous, or even offer - for a premium, for parties that already have a bit of money - as a special service one of the priests to follow them and stay safe at the base camp, possibly protected by mercenaries, to make sure that if anything bad happens, they can immediately revive the fallen PC; of course, it is in the best interest of the party to make sure the priest comes back safe and sound, because the church not only would refuse to help them in the future, but they most likely also have a roster of adventurers that owes them favors and could be sent after them. That would be a campaign twist!
Another element to keep in mind to make your game world more interesting, should you decide to add some of this elements to it: what would the reaction of the normal people be, knowing that priests have the ability to bring people back from the dead but only use it for adventurers passing by that have the money for it and not for their fellow countrymen and women? Would they accept it as part of the feudalism that usually reigns supreme in the standard fantasy worlds, or would they protest against it, maybe refusing to give food and shelters to those that have been raised? That's up to you and how you want to characterize your setting.
What do you think? Do you feel inspired to add any of these elements to your game world? Or maybe you already do? If so, please tell me how it works in your world and how the players react to it!
This is all for this week, see you next Sunday for my next post!
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