Posts

My first steps into TTRPG design - part 1

As someone who enjoys running games and is interested by the OSR, it was only a matter of time before I got the idea of creating my own system. Let's face it, the DIY nature of the old-school games makes game design the natural follow-up. This didn't start now, for a while I've been writing down what elements of the different games I liked the most, with the vague idea of someday putting them together to make my personal heartbreaker, and I'm sure I'm not alone in this. But then Mork Borg happened. Or rather Pirate Borg, to be precise. I've been aware of the Borg games for a while, but never pulled the trigger because the aesthetics, while cool, seemed a bit..."much" to me; I'm not too much of a fan of grimdark and excessively violent imagery. But I was interested. When I finally got the Pirate Borg book I was instantly hooked, as I mentioned in my character creation post ; and the process was so quick, so easy and yet so evocative that I immediate...

Solo Pirate Borg - Episode 1

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The following is part 1 of my solo Pirate Borg campaign. It focuses mainly around the character I created in this post , which was so interesting to me that it prompted me to set up a whole solo campaign . Let's dive right in! Samuel Robert Thomas screamed as he kicked a seashell into the sea. After ten years, ten long and painfully obedient years serving in the Royal Navy, all he had to show was a dirty uniform and a fishing rod, which had been given to him as a favor by Captain Ellis. To give you a chance to survive , he said. How the hell was he supposed to survive alone on a desert island? And even if by some miracle he managed to get back to civilization, he was also a wanted man with a bounty on his head! Sure, it wasn't a big one, but still! And, last but not least, they shaved his head! Ok, maybe it was the least important thing among those listed, but it still bothered him; he'd never forget the faces of those he considered his comrades in arms laughing while two m...

Let's create a faction in Cairn 2e!

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This week I'm going to create a faction for my future Silksong-inspired Duet campaign, which was the subject of this post  and for which I created a Realm in last week's post . Just like I did for the Realm, I'm going to use Cairn 2e's Warden's Guide procedure  to do so. Let's begin!   1. First of all, let's roll 2d20 to establish the  FACTION TYPES : -  Type : 15, Revolutionaries; -  Agent : 10, Laborer. We have a working class faction already, and the two results work well together. Nice! 2. Next we roll 2d20 again for the  FACTION TRAITS : -  Trait 1 : 12, Keen; -  Trait 2 : 5, Corrupt. Ok, so they're very passionate about their cause, but corruption poisons their ranks. A story as old as time. 3. Now we roll for the  FACTION ADVANTAGES . First we roll 1d20 to establish the number of Advantages this faction has between 1 and 4: 1, so it has 1 Advantage; now let's roll 1d20 again to discover which one it is: 16, Resources. Since ...

Let's build a realm with Cairn 2e!

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This week I'm going to create a Realm for my future Silksong-inspired Duet campaign, which was the subject of last week's post . To do so, I'm going to use Cairn 2e's Warden's Guide procedure , which seems very promising. Let's dive right in! First off, we are going to roll for the  PEOPLE  who live in this region, for which we have 2 tables,  Culture  and  Resources ; we roll 2d20 for each: -  Culture : Character : 3, Curious; Ambition : 10, Knowledge; -  Resources :  Abundance : 18, Water;  Scarcity : 2, Fuel. So the inhabitants of this region are interested in gathering knowledge, and the fuel could be wood...but I want forests in there; maybe it's a crime to recklessly cut trees, and gathering wood is strictly regulated, because the forests are sacred, or something. Next we go to the  MAPMAKING  phase: first we roll 1d6 to decide the number of landmarks present in the region: 3. I might add more later, but for now let's see wha...

My next campaign project

Lately my wife has been obsessed, like millions around the world, with Hollow Knight: Silksong. It's a beautiful game, and I look forward to playing it when I eventually finish Hollow Knight first (if I find the time for it!). A couple of weeks ago she found on Instagram  this 5e subclass  inspired by that game, and that immediately sparked an idea in my mind: a Duet campaign where she would get to play a character with that subclass, to merge two of her favorite hobbies...and mine too, which doesn't hurt. The game system will need to be 5e, obviously, and my idea is to not even try to follow the plot of the game of anything like that, it would take too much tweaking; instead, I'm going to create a world which her character would be able to explore freely, and make its own story. It's still a work in progress, but by brainstorming with her so far I've come up with a Monastery, the home of the "Weavers", who are the ones who managed to perfect the art of tu...

Let's create an OSE Advanced character!

This week, to add to my series of character creation posts (which started a few weeks ago with a Cairn 2e character ), I'll make an Old-School Essential character, specifically an Advanced Fantasy one. This system is one of the most famous of the OSR movement, a faithful retroclone of B/X. Unlike the other character I created in this series, this one is not made with the idea of using it in a solo campaign, but rather to join an open table megadungeon game I recently joined. Exciting! 1. First of all I rolled the ABILITY SCORES , 3d6 down the line. I used a Discord bot to do this, following the campaign guidelines, and I got: -  Strength  14; -  Intelligence  10; -  Wisdom 10; - Dexterity  11; -  Constitution 9; -  Charisma 10. The campaign rules allowed to swap 2 scores after rolling, but I decided to keep what I got. 2. Next I chose a  RACE  and a  CLASS . I read through the possibilities, both of the Basic and of the Advanced ...

Sharing the spotlight

This week I want to write about something I've noticed in games I've been a part of, both in person and online: sharing the spotlight. It's natural that some people are more comfortable than others taking center stage during games and leading the actions, coming up with plans or interacting with NPCs, but this doesn't mean that more introvert or shy players should be left in the sidelines and only speak when it's their turn in combat. This is even worse in online games, as not being able to see  the other people means a risk of a shy person getting talked over when they try to start talking, not on purpose obviously (that's a whole different problem), but because people cannot see whether someone is about to talk or not. That situation would most likely lead to those people not having fun and ultimately leaving the game, which in my opinion is the only way to "lose" as a group in a TTRPG. Some would say that it's the Referee's job to move the s...