My first steps into TTRPG design - part 1
As someone who enjoys running games and is interested by the OSR, it was only a matter of time before I got the idea of creating my own system. Let's face it, the DIY nature of the old-school games makes game design the natural follow-up. This didn't start now, for a while I've been writing down what elements of the different games I liked the most, with the vague idea of someday putting them together to make my personal heartbreaker, and I'm sure I'm not alone in this. But then Mork Borg happened. Or rather Pirate Borg, to be precise. I've been aware of the Borg games for a while, but never pulled the trigger because the aesthetics, while cool, seemed a bit..."much" to me; I'm not too much of a fan of grimdark and excessively violent imagery. But I was interested. When I finally got the Pirate Borg book I was instantly hooked, as I mentioned in my character creation post ; and the process was so quick, so easy and yet so evocative that I immediate...